A small town at a crossroads, and you are its mayor. Travellers come down the road and some ask to stay. You lay the ground — plots, paths, a lamp, a bridge — and decide who may settle. The ones you take in build their own premises, so the town is made by the people in it.
Someone waits at the crossroads with what they want on their card: near the crowd, away from the fire. Take them in or send them on. If they stay, choose their plot, then read in their neighbours what that did — every resident says in their own words how they find where they are. Plots are few and residents stay, so each yes is one fewer, and what you take in shapes who comes next. A few minutes at a time; the town keeps while you're away.
If you like small decisions with consequences you can read, and a town that waits for you. If you want to build big and fast, this isn't it.
A town you can come back to
The town went up on Kairo. Sign in and your town is kept, so it opens on any phone where you left it; if two devices have played it apart, the door asks which town to keep rather than choosing for you.